DARK
4Garbage Golem
Archetype:
Garbage
ATK:
0
DEF:
0
View:
249
If you control a monster with 0 ATK or DEF: You can Special Summon this card from your hand. You can reveal 3 Xyz Monsters in your Extra Deck with different Ranks, then target 1 other card on the field; destroy both it and this card. You can banish this card from your GY; detach 1 material from a monster you control, then you can Special Summon 1 monster with 0 ATK or DEF from your hand or GY. You can only use each effect of "Garbage Golem" once per turn.
Garbage Golem — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 60 · Meta: provisional
- Primary role: Board breaker · Secondary: Recovery/Recursion
Why it scores here
Garbage Golem scores in the middle band because its value is conditional and mostly one-for-one: the destroy effect trades the card itself for a target, and its hand summon needs a 0 ATK/DEF monster already on the field. Its strongest points are that it is live across three zones with separate once-per-turn effects, and that its 0 ATK body is a Level 4 DARK material that still works when blanked. Its ATK/DEF of 0 earns nothing by itself, and the 21-deck presence confirms it is a real, playable piece rather than adding to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in all 21 sampled decks at 1-2 copies, but the hand summon needs a 0 ATK/DEF monster on the field, so access is conditional (observed + verified text). |
| Combo & Conversion | 40 | No combo boards were supplied, so conversion rests on the destroy-both text alone, which is a single trade rather than a board build (inferred). |
| Resource Economy | 50 | The destroy effect is an even trade that costs the card itself, and the GY banish gives a body recycle rather than card advantage (inferred from verified text). |
| Effect & Interaction | 55 | Destroys one targeted card on the field, gated by revealing three Xyz with different Ranks, so it is real but situational disruption (verified text). |
| Material Utility | 60 | Level 4 DARK Fiend with 0 ATK is a clean material body, and its GY effect keeps it useful after being blanked (verified text + inferred). |
| Resilience & Flexibility | 65 | Usable from hand, field, and GY with three separate once-per-turn effects, so one negation does not end every line (verified text + observed deck spread). |
| Deck-Building Efficiency | 65 | Single copy in most decks (avg 1.29), no garnet or self-lock beyond the Xyz condition, and it fits an existing archetype cluster (observed deck data + inferred). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in all 21 sampled decks across six archetypes
- Three separate once-per-turn effects across hand, field, and GY
- Level 4 DARK Fiend with 0 ATK converts as material even when blanked
Weaknesses
- Hand summon needs a 0 ATK/DEF monster already on the field
- Destroy effect trades the card itself
- No combo evidence, so conversion is text-only
Counters / choke points
- Negation of its effects (inferred from text; no combo or guide evidence supplied)
Best use
Board breaker with GY recursion as a secondary line. Decks: Umbral Horror, Ryzeal, Dominus, Utopia. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon is conditional on controlling a monster with 0 ATK or DEF; Destroy-both effect requires revealing 3 Xyz Monsters with different Ranks and targeting 1 other card on the field; GY banish effect detaches 1 material and Special Summons a 0 ATK/DEF monster from hand or GY; Level 4 DARK Fiend effect monster with ATK 0 and DEF 0; Each effect is once per turn
- Observed: Appears in 21 of the attached decks, all main deck (15 run 1 copy, 6 run 2); Umbral Horror in 8 of 21 decks (38.1%), with Ryzeal, Dominus and Utopia following
- Inferred: Hand-summon route depends on board state (needs an existing 0 ATK/DEF monster); Destroy-both effect is an even trade that costs the card itself; GY recursion is a body recycle rather than card advantage
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no card rulings supplied for the 0 ATK/DEF condition timing






